My inaugural attempt at a video blog version of Assorted Nonsense. Feedback welcome (no matter how painful…!)
A Time and a Place, in wide release Oct 1st, 2017:
Publisher’s Weekly Review of A Time and a Place
My inaugural attempt at a video blog version of Assorted Nonsense. Feedback welcome (no matter how painful…!)
A Time and a Place, in wide release Oct 1st, 2017:
Publisher’s Weekly Review of A Time and a Place
The first radio drama project that I worked on regularly was a weekly half hour sketch comedy called The Muckraker. The Muckraker aired every Saturday morning at 11:30am, and promised to “take you behind the headlines for the real story on the latest news.”
The Muckraker was a fictional online newspaper staffed by five intrepid reporters, a device that allowed us to set up actual news stories from the previous week. Once the stories were set up, the show segued into comedy sketches about those stories, with the cast assuming the roles of various colourful characters poking fun at Canadian and International news.
According to the internet, The Muckraker was created by a fellow by the name of Gary Pearson. I never actually met Gary. I knew who he was because I’d once seen him perform an excellent impression of Captain Kirk in a live comedy sketch show, but I don’t remember ever seeing him set foot in the studio.* That doesn’t mean he was never there. Nor is it a bad thing, as the writing team was ably represented by head writer Jerry Schaefer (whom you might remember as Possum Lake animal control officer Ed Frid on the Red Green show).
Searching the net, I see that a fellow by the name of Chris Earle also wrote for the show, but I never met him either. It’s possible that others wrote for the show too, but if so I have no idea who they were.
The Executive Producer of The Muckraker was Anton Leo. Anton also directed most episodes. Anton apparently achieved modest fame in the seventies as “Waiter With Tray” in a series of beer commercials, but I had no idea about that until I looked him up just now.
I took turns recording and mixing episodes of The Muckraker with fellow recording engineer Wayne Richards, alternating weeks. Anton Szabo (not to be confused with Anton Leo) did the sound effects for most if not all shows.
The Muckraker cast was a talented bunch. I liked them all. Peter Oldring (currently featured in This is That) did an old man voice that is the funniest old man voice I’ve ever heard. It should be considered a national treasure. Every now and then I would get him to do it just for me. I don’t know why he doesn’t talk in that voice all the time.
I enjoyed Richard (Rick) Waugh’s performances so much that I wrote a part just for him in a pet project I did a few years later (more about that in another post). You know Rick, you just don’t know it—you’ve heard him many times doing commercials on private radio.
Mag Ruffman is well known as her alias Debbie the Tool Girl. Mag was a pleasure to work with.
Deann Degruijter was a ball of positive energy. Looking her up, I see that she recently finished a stint as the voice of Mayor Goodway on Ryder and the Paw Patrol. According to a website for the show, Deann is both “female” and “alive.” It’s great to have the former confirmed and I’m happy to hear about the latter.
Glen Gaston, according to the internet, has appeared in both movies and theatrical productions since Muckraker. Sadly, I can find no web sites confirming his gender.
We packaged Muckraker on a pretty tight schedule. The writers produced scripts for us late Thursday afternoons just in time for recording sessions Thursday evenings. While the cast read through the script a couple of rooms over, I’d peruse my own copy to determine the best way to block each scene. By blocking, I mean arranging how the actors moved through the scene with respect to one another and the microphone.
Sometimes, as I’ve written elsewhere, the blocking was as simple as having the actors stand next to one another facing the microphone. Other times it was more complicated. I’ve also written about that, but it won’t hurt to provide another example:
A mother is shouting out her window at her son, who’s climbing a tree outside on the front lawn. She’s afraid he might fall out of the tree and break his neck. How do you make a scene like that sound convincing on the radio without recording it on location? (We didn’t have time to visit all the locations in our script. Even if we did, they might not have sounded convincing. In the world of audio, with no pictures to help your brain figure out what you’re hearing, stuff doesn’t always sound like what it actually is.)
In Studio 212, I might have placed the son inside the Dead Room (no hard surfaces for his voice to reflect off, simulating an outdoor environment), and his mother in the main studio within some artfully placed soft-sided baffles. There was a window between the Dead Room and the main studio to allow interaction between the actors. By tweaking the actors’ proximity to the microphone and one another, and by adding the appropriate ambiance in post, I could make a scene like that sound pretty convincing. Studio 212 really was brilliantly conceived, designed to give production teams maximum flexibility to recreate just about any environment, internal or external, that they could conceive of.
It was arguably the director’s job to do this kind of blocking, but not every director had sufficient experience or interest. Wayne and I usually helped Anton Leo block the scenes. This is not a slight against Anton: his expertise was comedy, not blocking radio plays. Directors such as Gregory J. Sinclair, James Roy, Bill Lane, and Bill Howell, on the other hand, who were profoundly interested in the medium of radio drama, were constantly pushing the boundaries, and often surprised me with their innovative blocking. Most of what I know about the craft of making radio plays I learned from them.
Despite assisting with the blocking, I was still pretty green when I was working on The Muckraker. And I was pretty much flying without a net. Recording during the evening, there was no one around to help me if things went south, apart from Anton Szabo, who, though resourceful, had not been trained on the Neve Capricorn.
I was so green, in fact, that I didn’t even know how to hard reboot the Mac Computers if they froze.
“Press the power button for five seconds until it restarts,” John McCarthy told me shortly before my first evening shift, courteously refraining from rolling his eyes.
In my defense, this was 2002. It was my first exposure to Apple computers. I didn’t like Macs at all back then. I’d been a hard core PC guy since I’d bought my first IBM XT 286 back in 1991. I knew the PC operating system. I was familiar with DOS. I didn’t know anything about Macs. There was a lot about them that drove me nuts.
For example, on the Mac Quads we used to run our editing software, it was not possible to eject the CD tray from the Mac computer itself. You had to do it through a button on the keyboard. The problem with this was that the computer was not located in the control room with us. Because the computer was noisy (not good when you’re working with sound), it was housed in a completely different room down the hall, connected to the monitor, keyboard and mouse in the control room via extremely long cables amplified by range extenders (I think). I’d go to the Mac in the other room to insert or remove a CD only to discover that I’d forgotten to eject the tray from the keyboard, forcing me to go back to the control room to hit eject.
Then there was the spinning wheel of death. When a Mac computer hung, it hung real good. It would display a colourful little wheel on your monitor that would spin forever and ever, and God help you if you forgot to save your work before the Spinning Wheel of Death showed up.
Back to The Muckraker. During each take, I would sit in the control room, hunched over the console, listening closely to each take. I was listening to make sure there were no issues with the sound, but I was also listening to see if I could help make the scene any funnier (I fancy myself a writer with a particular interest in humour). Sadly, the Muckraker team wasn’t the least bit interested in my input. Only once did they ever accept one of my suggestions. It was for a sketch that concerned an incident with Jean Chretien. Back in Aug 16th 2000, then Prime Minister Jean Chretien was touring an agricultural show in PEI when a twenty-three year old protestor shoved a pie in his face.
“You have developed a funny way of serving pies these days,” Chretien told supporters later. “I’m not that hungry.”
This sort of thing was right up Muckraker’s alley. The resulting sketch related the broad details of the incident: the Prime Minister getting pied in the face, and the protestor getting arrested. There was a line: “I’m taking you into custody.”
I suggested we change the line to, “I’m taking you into custardy. Uh, custody.”
Hey, I’m not saying it’s the funniest line ever. But of all my suggestions during my time with The Muckraker, that’s the one they took. It was Rick Waugh who agreed to deliver the line. Thanks Rick.
We usually finished recording the cast around eleven pm. The cast and crew would bail, leaving Anton Szabo (not to be confused with Anton Leo) and me to clean up. Afterward, I would race home as quickly as possible to hit the sack because I would have to be back in bright and early the next morning to edit, assemble, and mix the show. Neither Wayne Richards nor I were particularly fond of this quick turnaround. Once, rushing home on Highway 401, I got stopped by a cop for speeding.
“Do you know how fast you were going?” he asked me.
“No,” I told him honestly.
“There are jets that fly slower than you,” he said.
Keen to get home, I’d been doing over 140 k/hour without realizing it. Luckily, I was only fined fifty bucks and didn’t lose any points. Except with my wife, that is.
During our Thursday night recording sessions, Associate Producer Tracey Rideout kept track of the good takes. (Tracey would go on to become a full-fledged comedy producer herself). Friday mornings when I came into edit and assemble the show, we worked off Tracey’s notes.
Fridays were as annoying as Thursday evenings were fun. It was a pretty intense day. For a while, the show aired on Friday nights as well as Saturday mornings, so there was a lot of pressure to finish mixing by eight pm.
The mixing process was essentially the same as any radio play except that instead of mixing it in studio 212, where it had been recorded the previous night, we mixed it in Studio 213, otherwise known as Sound Effects 3, or SFX3. SFX3 would quickly become my favourite studio. Mixing in SFX3, I had access to ProTools, a Digidesign Pro Tools Control 24 mixing board, one piece of outboard gear (a Harmonizer), and a suite of Waves Gold Plugins. Plugins are software effects processors that allow you to manipulate sound in all sorts of fancy ways.
On a conventional radio play the recording engineer would edit the voice tracks and then hand the project over to the sound effects engineer to assemble the sound effects, and together they would mix the show under the supervision of the director.
On The Muckraker, Anton Szabo (not to be confused with Anton Leo) always prepared his sound effects before the recording session, recording many of them live into the sketches. The rest of the sound effects he would load up in the hard drive, readily accessible. Having the sound effects already recorded and pre-loaded greatly reduced the time needed to mix the show. This was critical, because it still took a damned long time. Anton (Szabo) usually didn’t participate in the Friday mix sessions. SFX3 was a smaller studio. It was easier and more comfortable just to have one engineer working with the director and associate producer.
I can’t speak for Wayne (who, you might recall, engineered the show every second week), but the way I mixed the show was scene by scene, editing the dialogue first, then fleshing out the sound effects (and music, if there was any). Ideally, we’d take the best single take of each sketch based on Tracey’s notes. Unfortunately it never worked out this way. Anton Leo always insisted on listening to every bloody take. Then he’d take bits from several takes to create a composite take. All this futzing around slowed down the process and drove me and Wayne nuts (I can safely speak for Wayne on that point).
“Why doesn’t he just follow the damned notes?” we’d ask ourselves.
Of course, he was trying to get the funniest bits into the show. Ironically, years later, when Greg DeClute and I started directing, editing and mixing our own radio plays, we were infinitely fussier than any of the directors we ever worked with, including Anton.
Creating each episode was a painstaking process, but it was also pretty rewarding as the show came alive. It was also quite an education. I learned how to make dialogue pop. I made crazy edits that I never thought would work but that did anyway. I manipulated sound in crazy ways, using all the tools at my disposal, bending sound to my will, mwa ha ha.
At first, levels drove me crazy. You want the volume of the show to be consistent throughout, within a certain dynamic range, peaking at about -20 dBfs (decibels relative to Full Scale). I came from live radio where I managed levels on the fly. Maintaining consistent levels in the digital domain was trickier. I worked off two meters, a stand alone dBfs meter on my left and a similar meter on the DAT machine to my right. The meter on my left also showed me whether my content was in or out of phase (which you can hear, but it’s nice to have visual confirmation. More on phase later).
There’s a phenomenon called threshold shift. You probably experience this in your car when you’re listening to the radio. When you first get in the car, you set your car stereo to a certain level, then you get driving and the road noise is loud so you crank the radio up. You get out on the highway and it’s even louder so you jack the radio up even more. At the grocery store, you get out and buy your groceries. When you get back in your car and turn it on, you can’t believe how loud your radio is. You’re a victim of threshold shift.
I also experienced threshold shift mixing radio shows, but it was more about ear fatigue. As the day wore on, my ears got tired, and as my ears got tired, I gradually made everything louder, forcing me to revisit parts of my mix to make the levels consistent. Eventually, I acquired the discipline to do this as I went along, constantly checking levels on both meters to ensure consistency. And I would try not to vary the volume of the studio monitors, a lesson John Johnston had taught me a decade earlier.
They were long days, mixing Muckraker. Twelve, thirteen hours days followed by the long commute home. Once we finished mixing the show, we still had to print it in real time onto DAT tapes (later we burned it onto CDs). If there was a mistake, we’d have to stop, fix it, and start again (we didn’t usually make mistakes; we didn’t have time to). Once printed, Anton Leo would grab the tapes and run them up to the third floor to Radio Master Control for broadcast. More than once we weren’t entirely sure we’d make it in time.
After a while they stopped the Friday night broadcast so we only had Saturday to worry about. This bought us more time, but it also meant that we could tweak even later into the night. And when we switched from capturing the show on DAT tapes to burning it onto CDs, it didn’t really save us any time. In fact, it sometimes added time. To make a CD, we had to “bounce” the show into a two–track (stereo) version in Pro Tools, and then use a program called Toast to burn the CD.
This was usually pretty straightforward, if we set the bounce up properly. But there was one stretch of several weeks when the Mac Superdrive wouldn’t burn the CD properly. If we couldn’t burn the CD, then we couldn’t get it to Master Control for broadcast. When we burnt a CD that didn’t work, and that we couldn’t reuse, we called it “burning a coaster” as that’s all the CD was good for. I burnt a lot of coasters during that period. Eventually Audio Systems (which is what radio maintenance was called back then) fixed the Superdrive for me.
That wasn’t the only technical problem I experienced. One Saturday night I was at home watching a movie with my wife when the phone rang. Muckraker was on the air but I wasn’t listening to it. Having recorded and mixed the thing, I’d heard it enough already. It was Director/Exec Producer Anton Leo on the phone.
“They all sound like ghosts,” he complained. He was talking about the cast.
Reluctantly, I turned on the radio. Sure enough, half the cast sounded like they were only barely there. They sounded like I’d recorded them from the next room over. Anton told me that the cast sounded that way in most of the country. Curiously, they sounded fine in parts of Alberta. Although he was too polite to come right out and say it, Anton clearly wanted to know how the hell I’d wrecked his show.
Immediately I suspected that the cast sounded this way was because the show was being broadcast out of phase.
What does that mean exactly?
It means that the show’s audio, in particular the voices of the actors, was cancelling itself out.
How could this happen?
Sound travels through the air in waves. Saying that sound travels in waves can be misleading though. Many people think of sound as looking like the surface of water, with peaks and troughs, because the motion of sound is often represented visually as a sine wave. This is just a convenient way to visually illustrate what’s going on. The truth is sound waves travel through air as longitudinal waves. Longitudinal waves don’t have peaks and troughs. What’s actually happening is that as sound passes through a pocket of air, it displaces particles of air before and after that pocket as the energy of the sound wave passes through it.
Without going too far down this rabbit hole, when an object creates a sound wave that passes through air (such as a human voice), it creates low and high pressure areas in the air around it—areas where the air particles are bunched up, and areas where the air particles are spread apart. These are called compressions and rarefactions respectively. They are not the peaks and troughs of waves; they are just different concentrations of air particles.
How does phase come into this?
When two compressions come together—two areas where the air particles are bunched up—followed by two rarefactions—areas where air particles are less concentrated—the sound waves reinforce one another. This is called constructive interference and will result in louder sound. If, on the other hand, a rarefaction meets a compression—a low pressure area meets a high pressure area—then the longitudinal waves will cancel one another out. If they cancel one another out completely, the air particles will behave as though they were at rest, with no interference at all. This is called destructive interference, and will result in no sound.
Obviously, the interaction of longitudinal waves in a medium such as air is rarely straightforward, especially when enclosed within reflective boundaries such as walls, with other reflective objects such as furniture scattered throughout. So in the real world it’s unlikely that sound waves would completely cancel one another out. They can, however, do a lot of damage to one another, and that’s what I thought was happening to The Muckraker that night. I thought that I must have done something during either the recording or the packaging process that resulted in that particular show being out of phase.
Sound can wind up out of phase for several reasons. It can happen at the recording stage. An actor might stand in the wrong spot relative to the microphone. Recording using a style called MS Stereo (I’ll spare you the details of that), we kept a close eye on the phase meter when we had several actors ranged around our MS Stereo microphone. If an actor wandered in behind the microphone, he would get recorded out of phase. I was pretty sure I hadn’t let that happen.
There is an issue closely related to phase called polarity. They are often confused because both polarity and phase manifest themselves in similar cancellation and interference issues. They are not the same, though. Phase has to do with timing and signal delay. Polarity is when you have two possible choices that are mutually exclusive, such as a fan blowing air or a vacuum drawing air in, or flipping a coin either heads or tails, or observing positive or negative when you insert a battery, or deciding whether to be good or evil. When you’re talking about sound, polarity is a question of direction of flow of electrical current.
Polarity issues can arise from bad or incorrectly used cables, microphones, and loudspeakers. On the home front, for example, a listener might have audio issues because their stereo speakers are wired up wrong. Many people do this without even realizing it. If you accidentally reverse the polarity of one channel on one of your speakers—putting the black (negative) speaker wire where the red (positive) one is supposed to go, then you will mess up your speaker drivers, which work by rocking back and forth. If you reverse the polarity of a speaker, one speaker cone will behave opposite of what it’s supposed to, going forward when it’s supposed to be going backward, the opposite of the cone in the other speaker (assuming the other speaker’s wired correctly). When this happens, the longitudinal sound waves from the two speakers will partially cancel one another out, resulting in weak bass and weird stereo imaging, which you don’t want.
Here’s a trick: Take your two stereo speakers and place them about a foot apart facing one another. Turn the stereo up. If it sounds big and juicy, the polarity is likely fine and all is well. If it sounds thin and tinny, the speakers might be wired incorrectly. Try reversing the wires in the back of one speaker. You should hear a significant difference in the quality of sound. You want it sounding big and juicy, with full bass. (Note that if you reverse the polarity of both speakers, you’ll be fine, because then the speakers won’t be cancelling one another out any more. Don’t talk to me about absolute polarity.)
But the odds of everybody in Canada except those in parts of Alberta having all their stereos wired up incorrectly were inconceivably slim. So that probably wasn’t the issue.
I worried about it all weekend. When I got to work on Monday I immediately brought it up with the guys. Nobody could figure out what I might have done.
I’m afraid the punchline’s a bit anti-climactic. Within a day or so, transmission techs discovered that the problem had been a bad patch in the CN Tower. Either a cable had been patched wrong or the cable itself had been wired incorrectly, reversing the polarity. The reason the show sounded fine in Alberta was because Alberta received the show via a different means of transmission.
It was a good to know I hadn’t done anything wrong. Not that it mattered if I had; I would have had to just own up to it and learn from it.
Which some poor transmitter tech no doubt had to do this time round.
*Memory is a funny thing. It’s entirely possible that the man I saw perform Captain Kirk so effectively that night long ago was someone else entirely. However, I am absolutely certain that Gary created The Muckraker. I know this because it says so on the Internet.