A little project me and the girls are working on:
My first official sound effects gig was on a drama called Cherry Docs, written by David Gow, directed by Damir Andrei. Cherry Docs was originally a stage play, and is about a liberal Jewish lawyer defending a neo-nazi skinhead from a murder charge. Or rather, it’s about the journey these two men take together as they confront one another’s prejudices and their own. Or rather, it was about me learning how to make sound effects for a radio play.
Because the truth is, I remember virtually nothing about Cherry Docs itself. I had to look up the plot. This has nothing to do with the quality of the play, which is quite well regarded. It has to do with the fact that we recorded it a long time ago, and as we were making it, I wasn’t thinking about the story as much as I was thinking about how sound effects could help tell that story.
I had been schooled in the basics of the craft. I knew to comb the script to figure out what sound effects were required. I knew to divvy them up into three categories: sound effects that I would perform live with the actors, sound effects that I would create and record separately, and sound effects that I would source from CDs.
On the first day of recording with the cast, my very first sound effect was lighting a match for the main character, a foul-mouthed, violent neo-nazi skinhead played by Randy Hughson. Hughson’s character was supposed to be smoking a cigarette.
Why was I required to light the match? Couldn’t Randy have lit the match himself? For that matter, couldn’t Randy have performed all the sound effects himself? It’s true, Randy could have lit the match. But he probably wouldn’t have known where to light the match in proximity to the microphone. Lighting the match too close or too far away could have ruined a perfectly good take.
Also, lighting a match is simple, but it’s just one example. Sound effects sequences could be a lot more complex. Sometimes several sound effects were required during a single take. We preferred actors to concentrate on their performances rather than having to clink glasses, light matches, pretend to tromp around on snow and so on.
And then there was the business of how to create the sound effect to begin with. It wasn’t always exactly an intuitive process. Lighting a match is pretty straightforward. Lots of other sound effects aren’t. There are tricks, such as waving a thin stick in front of a mic to create the whoosh of an arrow, or touching a rag to a hot surface to create the sound of frying. We had an entire room full of bizarre contraptions and knick-knacks capable of making all sorts of weird sounds. Devices for making wind, doorbells, screen doors, the sound of someone getting hanged, or their head chopped off. It was useful to have someone around who knew where all these contraptions were, and how to make them work.
Anyway, there I was, the alleged sound effects specialist about to perform my very first professional sound effect. On the first take, at the appropriate point in the script, I dutifully lit the match, and promptly dropped the lit match in Randy’s hair. Fortunately, I was able to blow the match out before any damage could be done, but I was mortified. Thank God Randy wasn’t actually the foul-mouthed, violent neo-nazi skinhead he so effectively portrayed!
(I actually did see someone’s head burst into flames once. Fellow recording engineer Wayne Richards invited me to a party at his house at which he opted for candles over electric lighting. Joram Kalfa and I were in the kitchen talking to a young woman with long red hair when she stood too close to one of the candles. Her hair caught fire with a great whoosh. Within seconds her head was a great ball of flame. It was something to behold. Rather than admire it, quick-thinking Joram stepped forward, took a deep breath, and blew the woman’s head out as though it were a giant birthday cake candle. Her hair was slightly singed but she was fine.)
I mentioned that the main character of Cherry Docs was an intensely hostile neo-nazi. This set the stage for a slightly surreal moment when Damir, the director, instructed the actors to “just take it down to stupid f***ing paki at the bottom of page twelve.” Everyone laughed at Damir’s apparent obliviousness to the extremely offensive nature of what he’d just said (reflecting sentiments which, I hasten to add, no one present endorsed).
Shortly after my inadvertent attempt to set Randy on fire, the fire alarm in the Broadcast Centre went off. This was a complete coincidence, having nothing to do with my incident with the match. Moments later, standing on John Street alongside the rest of the occupants of the Broadcast Centre waiting to get back inside, Randy turned to me and asked, “So how long have you been doing sound effects?”
I looked at my watch. “About fifteen minutes,” I said, much to the amusement of recording engineer Greg DeClute.
Back in the studio, I recorded as many sound effects as I could with Randy and the rest of the cast. Recording sound effects with the actors is usually a good idea. Not only does it ensure that the sound effects are recorded in the right ambient space, it enhances performances as actors respond to the sound effects in the moment. It also makes for less work in post.
Still, it wasn’t something I particularly enjoyed. I always felt slightly embarrassed doing sound effects with actors. Sometimes the sound effects felt silly, such as using a knife and fork to eat an invisible breakfast on an empty plate. Or I’d make a stupid mistake, such as almost setting Randy Hughson’s hair on fire. We had two dedicated sound effects specialists on staff, Matt Willcott and Anton Szabo, guys who actually knew what they were doing. Me, I was just a dilettante. I never forgot that. Still, whenever called upon to perform live sound effects, I always did the best that I could.
Once I was finished with the cast, I turned my attention to recording wild sound effects, a process called “foley” after Jack Donovan Foley, a pioneer in the field of film sound effects. Foley is the process of recording sound effects in isolation. They’re mixed into sound tracks afterwards. I was a lot more comfortable doing foley than performing sound effects with actors.
Foley can be recorded anywhere. I recorded most of the sound effects I needed for Cherry Docs on the floor of Studio 212. Over the years my colleagues and I recorded car doors, squeaky doors, jail cells, elevators, breaking plates, baths, showers, decapitations, hangings, sword fights, fist fights, even gunshots in various parts of 212. For Cherry Docs, some of the action took place in a car, so I spent one afternoon recording myself driving my Pontiac Sunbird, speeding up, slowing down, turning, using the windshield wipers, buckling the seatbelt, and so on. We often talked about preserving and cataloguing the sound effects we created ourselves, to save time on future productions, but nobody ever got around to it.
Any sound effects that I didn’t record with the cast or as foley I sourced from CD. We had quite an elaborate sound effects collection. Thousands if not tens of thousands of sound effects, collections from Canada, Britain, the US, with names like Sounds of a Different Realm, Evil FX, Hollywood Edge, Top Secret, Wacky World of Robots, Widgets and Gizmos, Star Trek, Sound Ideas, and so on. Despite the breadth of our collection, it didn’t have everything, which is why we often had to create our own sound effects.
While I was busy recording and gathering sound effects, recording engineer Greg DeClute created the dialogue edit, choosing all the best performances from the actors and making a single continuous dialogue track. When he finished this to the director’s satisfaction, he handed it over to me to do the sound effects assembly.
When it came time to do the sound effects assembly, I was always grateful that I’d already recorded as many sound effects as possible with the actors. Anything that I hadn’t recorded (the foley sound effects and anything sourced from CD) needed to be loaded into my workstation (in those days a Mac G4) and then placed on separate tracks using our digital audio editing software, Sonic Solutions (we would move to Pro Tools a few years later). The sound effects usually took up a lot of tracks, layered on top of one another. A scene with characters arguing in a car might include a track of them arguing, another track with the sound of their car, yet another of passing traffic, several spot tracks of blinkers, wipers, seatbelts and so on, and maybe a music track as well.
Once I finished the sound effects assembly it was time to mix the show. In those days we almost always mixed big shows in Studio 212 with the cast long gone and the studio floor mostly empty. Cherry Docs was no exception. Greg sat on the left and I sat on the right before the Neve Capricorn console in the control room. Damir, the director, sat behind us.
Mixes were usually a collaborative process, although that depended on the director. For Cherry Docs, we followed Damir’s direction, but everybody provided input into what sounded best. As the mix progressed, we moved dialogue, sound effects and music around that weren’t quite in the right places. We added electronic processing where required (e.g., if a little reverb was required here and there). Greg equalized the dialogue track of a character who was supposed to sound like he was on a telephone. The Capricorn console remembered every move we made on the various faders and dials, and played it all back afterward just the way we mixed it.
Once we were happy with the mix, it was time to print it. We turned down the lights, launched the CD burner and DAT backups, pressed play on the console, sat back in our chairs and listened, hoping to God that we hadn’t made any mistakes. If we did, we stopped, fixed them, and started the print over again with a fresh CD.
I loved the Neve Capricorn, but it wasn’t perfect. Every now and then one of us would notice that it had fallen out of automation. When it did, we leapt out of our chairs cussing and swearing, trying to re-engage the automation before it missed any of our carefully programmed moves. If we caught it in time, we were fine. Usually, though, it was too late, and we were forced to start the print all over again.
Once the show was successfully printed, we turned up the lights and handed the finished CD and backup DATS to Damir, who (hopefully) checked it one more time before presenting the finished product for broadcast.
And Greg and I moved on to our next projects.
Much will be written of David Hartwell over the years. This may be the least of it, because I didn’t know him well, or hardly at all, but we did cross paths a few times, and he was a bit of a towering figure to me.
I first became aware of David Geddes Hartwell when I was hanging around with author Robert J. Sawyer for a bit, trying to make a CBC Radio show called Faster Than Light. In between attempts to get our radio show off the ground, I made a couple of documentaries on science fiction. For one of these, Robert suggested I attend one of Allan Weiss’s Academic Conferences on Science Fiction. I didn’t know it at the time, but there was quite a who’s who of Canadian SF attending this particular conference, maybe because Allan had snagged Margaret Atwood as one of the guest speakers, or (more likely) because they’re always like that.
Sitting a few rows up from me was a distinguished looked fellow in his early sixties, one of the few fellows present wearing a suit. Rob pointed him out to me. “That’s David Hartwell. He’s the Senior Editor of Tor Books.” Tor is a major publisher of science fiction and fantasy. Hartwell was Rob’s editor. At this time Hartwell had already edited hundreds of books, working with authors such as Frank Herbert, Gene Wolfe, and Philip K. Dick. He was nominated for the Hugo Award over forty times. The man was a legend in the SF field.
I decided right then and there that I wanted Hartwell to edit my books. He was the goal, the Holy Grail of editors. I wanted access to Hartwell’s brain, to his knowledge of how to write effectively, how to write books that other people wanted to read, and not just read, but read compulsively, and weep and laugh, and afterwards go wow, what a book.
But Rob didn’t introduce us and I didn’t have a complete novel at the time. I didn’t see Hartwell again until the World Science Fiction convention Anticipation in Montreal in 2007, when I drove up with my pal Fergus Heywood and hung out with the Rayner boys, Mark and Mike. In between all the panels and the boozy nights, I made it a point to attend one of Hartwell’s talks.
I don’t remember much of what he talked about, but during the Q&A I got up to ask him a question, because I still really wanted to pick the brain of this man. I asked him this: “You edit professional writers who are presumably quite advanced in their craft. What do you as an editor have to tell them that they don’t already know?”
He said, “That’s just concise enough a question that I can answer it in less than half an hour.” Everybody laughed. He went on to tell us that the big thing that professional, experienced authors mess up is setting. Their books often have no proper sense of place. There’ll be lots in the way of dialogue and ideas, but no sense of where it’s all happening, to the detriment of the story.
I was heartened by this, because I had spent a lot of time on setting in my novel (which still wasn’t quite finished), and ultimately set it mostly on Prince Edward Island, except those parts that take place on other worlds.
Hartwell also mentioned that Canadian writer Karl Schroeder had given him a 180,000 page manuscript that was obviously too long, and he quickly determined that 80,000 pages of it was a digression, which he urged Schroeder to cut, which Schroeder did. This prompted me to look over my own manuscript for digressions, and I concluded that there was a chapter about seagulls that was a digression, so I cut it. Until my sister Susan said, “You cut the chapter about the seagulls? I loved that chapter!” And my daughters Keira and Erin said the same thing, and I realized that it wasn’t actually a digression; in fact, in some ways it was the heart of the whole story thematically. So I put it back in.
I didn’t see Hartwell again until 2014, when I attended Rob Sawyer’s Academic Conference on Science Fiction, which was also celebrating the inclusion of Rob’s personal papers into the McMaster University library. At the time, I was almost finished my novel. Actually, shortly before the conference I had convinced myself that it was done, because I was tired of writing it. I knew I needed to finish it and get on with the next one, so I ended it, but in my heart I knew it wasn’t really done. I gave it to some friends to read and they weren’t too keen on the ending, so I picked it up again, and by the time I attended Rob’s conference I thought I could wrap up this new draft in about five pages.
I was nervous about attending the conference, which I’ve written about elsewhere. In the end I had a great time, mostly because I met a friend and we spent the day hanging out and attending the panels. Hartwell spoke at the end of the day, and I asked him another question during the Q&A. He said he was always on the lookout for talented writers. I asked him to define talented, and he provided a flip response that got a big laugh from the audience. Unfortunately, I can’t remember what he said, and I don’t want to do the man a disservice by guessing what it might have been, though I will say that I don’t believe it was particularly encouraging. After the Q&A I got a chance to have a proper conversation with him. He apologized for being flip with me during the Q&A.
I’m a little embarrassed about what happened next. I was on a mission. I wanted him to look at my manuscript. What began as a conversation with me, Hartwell and a couple of others quickly became a conversation between me and Hartwell as I monopolized the conversation. I was basically buttonholing him. I remember the look on one woman’s face as she realized what was going on, that she was not welcome in the conversation anymore. I wince remembering it. Looking back, I could no doubt have negotiated that moment infinitely more graciously.
Finally, I came right out and asked Hartwell if he would consider reading my manuscript. To my surprise and delight, he agreed, and offered to take it right then and there. But I hadn’t brought the manuscript with me. I hadn’t even thought to put it on a USB key. I figured I would just email it to him.
Also, there was the business of last five pages. I asked him if that was a problem. He said, “No. Just make sure the first five pages are perfect.”
I assured him that I would.
He invited me to dine with him and Rob and several others. I would have loved to, but I had already accepted an offer from my friend to drive me home.
When I got home I was quite excited about getting my manuscript to Hartwell. I realized I hadn’t asked Hartwell for his email address. I emailed Rob and asked him for it. Rob responded right away. In his email, Rob warned me that Hartwell was notorious for taking forever to respond. This fact was quite well known in SF circles, I think, but it was the first I’d heard of it. It was my first hint that Hartwell might take, well, forever to respond. Rob also suggested I only send the first five pages.
I opted to send the entire first chapter, but I didn’t send it to Hartwell right away. I took his advice about making the first five pages perfect. I enlisted the aid of a couple of friends to edit the first chapter. This was another instance of obnoxiousness on my part, presuming upon my friends to get their edits to me quickly. Which they did. Brilliant edits, which improved the first chapter immensely.
I sent it to Hartwell, reminding him of who I was, that we had spoken, and that he had generously agreed to look at the manuscript.
He never replied to tell me got it. I thought, this doesn’t bode well. He’s seventy years old, I told myself. Maybe he doesn’t have email etiquette down. Or more likely, I’m just some pipsqueak who’s not actually important enough to respond to.
For the next year, though, I felt like I could tell people that, hey, yeah, my manuscript’s at Tor Books with their senior editor, they’re taking a look at it.
A little over a year later I decided, well, enough of that nonsense.
I wrote Hartwell a friendly email with the intention of letting him off the hook, to make sure I could show the book elsewhere with impunity. I did not expect a response.
To my absolute astonishment, he replied within two hours. He apologized for not having gotten around to reading my submission. He said I was free to show the book around elsewhere, but promised to find the time within the next couple of months to read it. He wrote that he was “really sorry to have disappointed” me.
It was a humble, gracious note.
I never heard from him again, at least via email.
I met Hartwell for the last time at the CANCON writer’s conference in Ottawa in October 2015. We ran into one another in the hall in the Sheraton, where (again, somewhat to my astonishment) he greeted me like an old friend, and we stood and talked and he told me personal details of goings on in his life that I might have expected from a close friend. I told him that I was considering a publishing deal with another publisher, Five Rivers Press (I signed the contract two days later). Hartwell said he didn’t mind losing out to another publisher, so long as the book got published. I thought, he didn’t mind losing out? He thought he was losing out??! I didn’t pursue it.
We spoke again the next day, when fellow author Melissa Yuan-Innes and I ran into him in the hotel bar, after he insisted on taking a picture of Melissa in her faerie wings (did I mention it was Hallowe’en?). I happened to remark that I was rereading Stephen R Donaldson’s Thomas Covenant trilogy. He said (as I have written elsewhere), “I rejected that trilogy.”
It wasn’t that he didn’t see the value in the series. He explained that Donaldson had originally submitted the first three books as a single volume. To make it work had ultimately required a massive amount of work on the part of Lester Del Rey, an investment in time that Hartwell couldn’t commit to at the time.
Knowing that Hartwell had rejected one of my favourite series, I immediately felt better about him not accepting my book (technically, he never did reject my novel).
A fact I have observed about my life: whenever I want something really bad, I often don’t get it. Instead I get something else. Something that, at first glance, doesn’t look anywhere near as appealing, but that in the end is really just a weird-ass portal to something beautiful (to paraphrase author Lidia Yuknavitch). For instance, when I was in Grade Seven, I wanted to play the trumpet in the junior high school band. I got the baritone instead. I came to love the baritone, a sweet sounding brass instrument which frequently played the melody of whatever piece we were playing. As was so often the case, it was only much later that I realized I’d lucked out.
I wish I could believe that I have some kind of guardian angel protecting me, steering me towards what’s best for me. I know that’s not the case. Probably I view what actually happens as positive because I’ve cultivated a positive attitude. Because the fact is we are not guaranteed positive outcomes. Bad things happen. Good people, talented people, important people fall down stairs and die.
I have lucked out with my novel, though. I’ve found a Canadian version of David Hartwell in the form of Robert Runte, who is currently editing A Time and a Place for Five Rivers Press. He’s the perfect man for the job. I couldn’t be happier about it.
In the meantime, I was privileged to have known (however briefly, however tangentially) a man many believe to have been one of the three greatest, most influential editors in the history of science fiction.
David Geddes Hartwell passed away January 20th, 2016.
I felt as though I had been tailor made for Radio Drama. As though all my experience in radio from the age of sixteen, all the writing I had ever done, my stint in community theatre, my interest in music, all of it had conspired to prepare me for making radio plays. I had even written and produced a radio play before, as a student at Ryerson. Still, I had an awful lot to learn.
John McCarthy set about teaching me.
Up until this point, John had been an enigmatic figure to me, part of what I imagined to be an elite cadre of high-end recording engineers, well beyond anything I could ever aspire to be. Tall, bearded and bespectacled, from a distance he appeared aloof and serious. As I got to know him, I realized that he certainly wasn’t aloof, and although the jobs he occupied demanded a certain degree of seriousness and thoughtfulness—qualities that come naturally to John—you could not have a conversation with him without plenty of laughter.
There is something about John that has always put me in mind of a certain wizard. A staff in one hand and a conical hat and he would not be entirely out of place in a Tolkien novel. It is his bearing, his comportment. Like Gandalf, John is a counsellor, an advisor, a mentor. He was responsible for the two most pivotal moments of my career: inviting me into the radio drama department, and ultimately promoting me into management. Although he has never performed any actual magic that I’m aware of, I’m fairly certain he could kick Sauron’s ass.
On my first day in the drama department, John sat me down in a suite called Dialogue Edit and launched a piece of high-end audio editing software called Sonic Solutions. I had used similar software before, two programs in particular: D-Cart, also used by the Australian Broadcasting Corporation at the time, and Dalet, a version of which we still use today, but Sonic Solutions was considerably more powerful than either of these.
John showed me the basics, and then made a special point of showing me hot-keys—keystroke combinations that I could use instead of a mouse. He told me cautionary tales of people who had relied on “mousing” only to wind up with carpal tunnel syndrome. I heeded his words and learned every possible hot key combination. Not only did this make me a fast editor, I never suffered from carpal tunnel syndrome.
John gave me an edit of a radio play to practice on, an adaptation of Alias Grace by Margaret Atwood. I spent several hours replacing the existing sound effects with completely ludicrous ones, turning a serious dramatic work into something completely ridiculous. I was quite proud of the result.
“What have you done to my beautiful radio play?” John exclaimed in mock outrage when I played it back for him.
Once I was up to speed on Sonic Solutions, it was time to tackle the Neve Capricorn console in Studio 212. This was a rather more daunting task.
Recording Engineer Greg DeClute spent a few days teaching the console to me and a handful of my colleagues. On the morning of the first day, Greg challenged us to get tone up on the board. The purpose of tone, you might recall, is to line up audio equipment and establish continuity. Getting tone up on the board is the first thing I always do when confronted with a new console. I had never failed to get tone up on a board before. It’s pretty easy to get tone up on analog consoles.
Naturally, nobody who didn’t already know how to do it could get tone up on the Capricorn. On a digital console like the Capricorn it’s not exactly an intuitive process. After showing us how, Greg told us about a producer who was asked by a writer what would happen if everyone showed up to a recording session except the recording engineer. Would the producer be able to operate the Capricorn and record the show?
“Of course,” the producer told the writer confidently.
The truth is he wouldn’t have stood a chance. With all due respect to the producer in question, without training, he wouldn’t even have been able to get tone up.
I wasn’t sure I was up to the task myself. Did I have the kind of brain capable of adequately understanding something as complicated as a Neve Capricorn in an environment as complex as Studio 212?
This was nineteen ninety-nine, the year before my children were born. After taking Greg’s course, I had the freedom to come in on weekends to experiment. My goal was to make sure that I was able to record from every possible source, play it back through Sonic Solutions, route tracks through the various outboard processing gear, and mix it all using the Capricorn’s automation. This was the bare minimum I needed to know to make a radio play.
During his course, Greg had encouraged us to learn more than the bare minimum. “Be super-users,” he told us. “Seek to understand as much as possible about the gear you’re using. Don’t run to someone else for help every time you run into trouble. Figure it out for yourselves. Be the one that other people run to.”
Those are his exact words.
(No they’re not. It was a long time ago. And Greg doesn’t use words like “seek.” But it was something like that.)
I also needed to master Studio 212 itself. I needed to understand how to accurately translate the written word into sonic reality; how to get the most out of the acoustic spaces available to me. Doing so wasn’t necessarily straightforward.
On a conventional radio show, you position a microphone in front of the host and guests and make sure their levels are good. Sometimes it’s a little more involved, such as when you want to have a band in the studio or someone wants to cook something or practice Tai Chi live on air (I’ve dealt with both). Everything has to sound “on mic” all the time. This is presentational radio, where radio shows present content to listeners in a straightforward, unambiguous manner.
Radio drama, on the other hand, is representational. Much of what goes into a radio play represents something other than what it actually is. The trick is convincing listeners to accept the reality that is being represented. Actors represent characters that they’re not. Sounds represent sounds that they’re not—for instance, squeezing a box of corn starch wrapped in duct tape to represent a character walking on snow.
Few people I know actually think in terms of presentational versus representational radio. It’s not necessary to be conscious of the distinction unless you happen to be mixing the two, in which case you risk confusing your listeners, the way Orson Welles inadvertently did with his live broadcast of The War of the Worlds. When you move into the realm of representational radio it’s usually a good idea to let your listeners know that you’re doing so, though if done responsibly it can be fun to toe the line. The show This is That, currently airing on Radio One and Two, is a good example of this.
The challenge for those working in representational radio is how to make listeners believe that what they’re hearing is what you want them to think they’re hearing. For instance, take the sound of a nobleman getting his head chopped off by a guillotine. How do you create that sound without actually chopping off someone’s head? Even if you did chop off someone’s head (which I would advise against), listeners might not understand what they’re hearing without visual cues to make it clear what’s going on. It might be necessary to produce a sound that conveys the idea of someone getting their head chopped off that sounds even more like someone getting their head chopped off than the sound of someone actually getting their head chopped off, if you catch my drift.
I once recorded a scene from Romeo and Juliet with a novice director. Juliet was supposed to be on the balcony with Romeo on the ground. The director suggested that we place Juliet on a chair to convey that she was higher than Romeo. I explained to the director that height wouldn’t “read” on the radio. Placing Juliet on a chair wouldn’t convey to the listening audience that she was on a balcony. Listeners at home wouldn’t be able to see that she was higher.
What we needed to do was record the scene from Romeo’s point of view, with that actor close to the microphone, and place the actor playing Juliet an appropriate distance away from the microphone. Not so far away that the actor couldn’t be heard, but far enough away to convey the idea that the two characters were a fair distance apart. That Juliet was on a balcony would be clear from the context of the play. We just needed to nudge listeners’ perceptions in that direction. “Theatre of the mind” would do the rest.
I don’t mean to suggest that any of this is rocket science. But I did need to understand it all before I could get to work.
I loved working in Studio 212.
Studio 212 was our dream studio. It was the Radio Drama Studio in the Toronto Broadcast Centre, the successor to Studio G on Jarvis Street. It was a one-of-a-kind facility, built for the express purpose of producing theatre-of-the-mind, painstakingly designed to provide creative teams the ability to replicate acoustic environments with maximum flexibility.
I spent most of my time in Studio 212’s control room sitting behind a Neve Capricorn recording console (later, a Euphonix System 5). Typically, a recording engineer and a sound effects engineer would sit behind the console looking out over the production floor. There was a credenza behind them, beneath which sat patch bays and outboard processing gear such as effects and reverb units. Directors, writers, and associate producers would sit behind the credenza during recording and mix sessions, ordering the engineers around.
Behind the control room was an equipment room. It housed the brains of the recording console, and doubled as a shortcut from the east side of the building to the west for those of us in the know.
The control room of Studio 212 was a hub, surrounded by several other rooms which served as different acoustic spaces in which to record actors. In front of the control room was the main studio floor, the largest and arguably most impressive space. The studio floor was deep and wide and two stories high. There were different materials on the floor to approximate different walking surfaces, among them wood, marble, and concrete. Two staircases led to a balcony. The staircase on the right (looking out from the control room) had two different surfaces (a good idea in theory, but in practice there wasn’t much difference between them acoustically). The winding staircase on the left was made of metal, and was perfect for approximating the sounds of stairs on ships and in prisons.
There were baffles on the studio floor that you could wheel around to create smaller acoustic spaces. Each baffle had two sides: a soft, sound absorbing surface, and a hard, reflective surface. Which side you used depended on what kind of acoustic environment you wished to replicate. A small closet? Place an actor and your microphone inside three baffles and allow the actor’s voice to reflect off the hard surfaces. A living room? Four or five baffles with soft surfaces underneath the balcony. A castle, church, or gymnasium? Use the entire space augmented by a couple of mics on the balcony and maybe a soupçon of electronic reverb (which I always called “schmoo”, as in, “a little schmoo on that will help,” because that’s what CBC recording engineer Doug Doctor calls it).
At the far end of the main studio floor was a combination kitchen/bathroom. It had a working stove, fridge, and bathtub. There were tons of dishes, pots, and pans in the cupboards. It’s said that they were originally going to put a working toilet in there but they were afraid that people would use it, and it wouldn’t get cleaned, and it would just get ugly. They were probably right. This space was relatively small and covered in ceramic tiles. It was perfect for recording kitchens and bathrooms (obviously) but served equally well for jail cells and locker rooms—any small, acoustically live environment.
To the immediate right of the control room was a room we called The Neutral Room because it sounded, well, neutral.
Behind the control room, to the left of the equipment room, lay a room we called The Office. I’ll leave it to the discerning reader to determine what sorts of scenes we recorded in there.
To the right of the main studio floor was a tiny closet of a room with a sliding glass door. We called this the Acoustic Chamber. It became the default room for recording actors who were supposed to be in cars. Once I rented a car with a big trunk to do a remote in Niagara-on-the-lake. An associate producer came with me. On the way back, as we were talking, it occurred to me that our voices sounded exactly like actors recorded in the Acoustic Chamber. So it certainly worked as a double for at least one make of car. Sadly, I can’t remember what kind of car that was.
Left of the main studio floor, through an acoustically reinforced door, was a long hallway that ended in a small chamber. Every surface in this space except for the floor was covered with Sonex Acoustical Foam, a sound absorbing material. The idea was that if you spoke in this room, your voice would not reflect off any surfaces. It would sound the way your voice would sound outside in the real world, theoretically. If you shouted down the hallway, which was something like thirty feet long, you would sound as though you were shouting across a large pond or a football field. If you spoke in the chamber at the end of the hall, you might sound the way you would on the beach. We called this room the Dead Room. Matt Willcott, one of our sound effects engineers, told me that he wanted to write an autobiography called “Live Effects in a Dead Room.” He’s long since retired and should have it mostly written by now.
The floor of the corridor in the Dead Room consisted of shallow boxes. If you lifted the covers off these boxes, you would find several different types of surfaces: small rocks, pebbles, sand. Not often, but every now and then, we would have actors or our sound effects engineers walk on these surfaces to simulate walking on different surfaces. Rather less sophisticated, but no less effective, we also kept a medium-sized cardboard box in the Dead Room. It was filled with old quarter inch audio tape that had been liberated from its reels. When actors walked on this old audiotape, it sounded like they were walking on dead leaves.
All our outdoor scenes (well, the ones not actually recorded outdoors) were recorded in the Dead Room. Properly done it worked pretty well, especially after you added outdoor ambiances to the voice tracks such as wind or rain or automobiles or ocean surf. If you tried to fake it by recording outdoor scenes in one of the other spaces, spaces meant for interior recording, listeners might not realize what you had done, but psycho-acoustically they would register that something wasn’t quite right.
You had to be careful though. Not every spot in the Dead Room worked well. If you placed your microphone too close to a wall, even with Sonex Acoustic Foam lining the walls, the actors’ voices would reflect back and sound boxy. So they might sound like they were at the beach, but inside a wooden box.
Of course, outside in the real world there are many opportunities for sound to reflect off various surfaces. Often when I was recording outside on location I would find myself up against a brick wall or a wooden house or some other place that flavoured my recordings with odd reflections and other unique characteristics. So although the Dead Room provided an excellent approximation of outdoor environments, and allowed engineers a lot more control than might have been possible recording outdoors, nothing beat actually recording outdoors. Also, actors sometimes found it hard to be cooped up in the Dead Room for too long—you could start to feel a bit peculiar in there after a while. Which could be why one day shortly after the Dead Room was built, one actor carved her initials in the acoustic foam. It was never repaired, and she was never invited back.
It could be said that studio 212 was ever-so-slightly over-engineered. I’ve already mentioned the staircase with the two surfaces that weren’t that much different from one another acoustically. If you really wanted to get fancy, you could place your microphone underneath an array of baffles permanently affixed to the ceiling (called “The Cloud”.) You could flip those baffles to either hard or soft surfaces using a long pole that we kept attached to a nearby wall. When I first started working in 212, I would dutifully flip the ceiling baffles depending on my acoustic requirements, but it didn’t take long for me to realize that it didn’t have much of an impact. Rarely was an actor’s mouth directed toward the heavens. Some of the floor surfaces were equally ineffective. They differed from one another so subtly that you couldn’t hear any difference between them, especially with actors wearing sneakers. We rarely used footsteps anyway—start putting footsteps in your radio plays and the next thing you know it’ll be all about the footsteps; you’ll drive yourself nuts. Just put them in where you absolutely need to.
But far be it from me to nitpick about such a unique studio. I shall not look upon its like again.